and you can shredd everything but undead. If you want to focus PURELY on damage you only need to get necrotic weapons + the curse on enemy pack giving them all -25% to dark. like if you play light (guardian) you can get 50% dark as well. anything with the "ethereal" perk has -50% phys/elem making those pretty easy to cap.Īnd depending on what school you use you can get more. Which is why most summons are pretty strong even without being able to level up. Immunities are much more important than HP, who care about life when you can get 0 damage. things can become pretty ridiculous when it comes to defenses. a single high tier elemental defense rune = 100% immune to all element.Ī low tier physical rune is 20%. and that is IF you don't have additional damage reduction like reduce physical or elemental. So 25-17 = 8 that is a massive damage reduction. that is -17 on all attacks you take, and most creature rarely ever get more than 25. So 17 armor and 15 will is pretty insane. i could also add the bound summon which could add another +1armor/will/speed My Medusae for instance have 16 armor and 14 will. However on the "hp" honestly depends, i still largely use Wisps (picked enchanter) and when you get the Summoning book (upgrade from a building) which gives +20% damage, -20% hp and then the "upgrade Summon" spell, which gives ALL summon 20% damage/armor/willpower. Not to mention the ♥♥♥♥♥♥♥♥ massive pop right around your base when a major mage declares war on you and they seem to be able to sustain unlimited amound of full size 7 stack T3 units. past week 35 you end up with 50-60% of pack size being t3 units making some random fights pretty hard. also stupid that the world stack size increase same as you, and random units just upgrade all the time.
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